- #DIVINITY ORIGINAL SIN CHANGE APPEARANCE FULL#
- #DIVINITY ORIGINAL SIN CHANGE APPEARANCE PRO#
- #DIVINITY ORIGINAL SIN CHANGE APPEARANCE PS4#
- #DIVINITY ORIGINAL SIN CHANGE APPEARANCE BLUETOOTH#
#DIVINITY ORIGINAL SIN CHANGE APPEARANCE PRO#
(A quick note: I played using a Magic Keyboard, more for its use as a sturdy base-and-stand combo than for its keys, as there’s no keyboard or touchpad functionality in the iPad Pro version aside from typing in local/party chat. It’s paltry, and more a testament to the fidelity of the mobile version than any complaint. You’d have to really stare side-by-side at footage of the original game at max settings (like in this video here) to notice very slight differences – some slightly less dynamic lighting, some slightly lower-res textures in the environment, some toned-down environmental effects (like lower-framerate fires), and in my case, the 30fps cap.
#DIVINITY ORIGINAL SIN CHANGE APPEARANCE FULL#
Graphically, the game looks beautiful, taking full advantage of the iPad Pro 12.9’s 2732x2048 pixel resolution – which about matches the 1440p max resolution of the PC game. Given the smaller screen than your average computer or console monitor, the skill bar takes up the entire bottom width. The gameplay screen is preserved from the other versions, with a skill bar at the bottom, minimap in the top right corner, and your current character in the top left corner, with portraits cascading down for the rest of your party. So how is it to play the desktop RPG on a tablet? And compared to iPad ports of games like Baldur’s Gate and Baldur’s Gate 2, Divinity: Original Sin 2 is a thoroughly modern experience. But for the novelty of taking Divinity: Original Sin 2 on the go, players who already have the pricey and powerful tablets now have a new 100-plus hour RPG to take with them.
And like other graphically-intensive mobile games, this one drains battery, sucking just under 25% in an hour of play during our time with it. Unfortunately, the game’s graphical and performance demands mean the 2017 iPad Pro and older models can’t run the game, though it will work on the souped-up iPad Air 2020. There’s also cross-save progression, but only between the tablet and Mac versions of the game. Or they can join their friends with cross-play between PC/Mac or other iPad Pro players (sorry, no console for now).
Thanks to all that power, the game can effortlessly transition to and from split-screen when multiple players party up for the easy drop-in/drop-out couch (or car/bus/train/plane) co-op the original game is known for.
#DIVINITY ORIGINAL SIN CHANGE APPEARANCE BLUETOOTH#
Desktop players will need a bit of retraining for either method, or they could link up a Bluetooth keyboard and mouse to their iPad Pro if they have the sedentary luxury and play that way.
#DIVINITY ORIGINAL SIN CHANGE APPEARANCE PS4#
I vastly preferred to play this way rather than wrestle with the touch interface, and the controls on the PS4 DualShock 4 gamepad were similarly mapped to those on the console version – meaning veterans of the latter will effortlessly switch to playing this way on the iPad Pro version. That’s the limitation of a touch interface, but thanks to recent iPadOS updates, you can easily link a console controller (including PS5 and Xbox Series X gamepads with iPadOS 14.5) to your iPad Pro and use that instead. It works as best it can – and truly, anything you want to do in the game, you can do with a series of touches and taps – but it takes a bit more effort to do, well, everything. The big changes are in the touch interface, which translates the expansive array of interactions in the game to different gestures and touch controls. It’s a mobile version without any story or experiential compromises, with all Grab Bag DLC included for $25 (around £18 / AU$32). Visually, the game looks identical to the console versions of Divinity: Original Sin 2, with graphics akin to the ‘highest’ settings on PC. Thankfully, most of the game’s base functionality has been imported, including its impressive volume of voiced dialogue and narration.